How it plays Players open 5 free packs daily (6 with Cascade Badge, 7 with Hive Badge), earn coins by selling duplicates at real TCGPlayer market value (10% base sell rate, scaled by trainer level and badge multipliers), buy Basic (50), Premium (150) or Hunt (350) packs from the in-game shop, complete 3 daily / 1 weekly / 4 super quests, and progress through 16 Gym Badges (8 Kanto, 4 Johto, 4 Hoenn) that unlock permanent gameplay perks
While this may lessen the issues of the first problem fairly significantly, it ultimately takes away from the gimmick of the card
However, its utility is inconsistent because not all enemies block often enough
negate the activation, and if you do, banish that monster
I would give this card a 3 out of 5 because it is very average for a stage 1 Pokemon card, there is nothing too special about this card, I do like how both moves can do at least 60 damage
Otherwise, the alternatives are stronger